// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "AGXUnreal/Public/AGX_SimpleMeshComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAGX_SimpleMeshComponent() {}
// Cross Module References
	AGXUNREAL_API UClass* Z_Construct_UClass_UAGX_SimpleMeshComponent();
	AGXUNREAL_API UClass* Z_Construct_UClass_UAGX_SimpleMeshComponent_NoRegister();
	ENGINE_API UClass* Z_Construct_UClass_UMeshComponent();
	UPackage* Z_Construct_UPackage__Script_AGXUnreal();
// End Cross Module References
	void UAGX_SimpleMeshComponent::StaticRegisterNativesUAGX_SimpleMeshComponent()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAGX_SimpleMeshComponent);
	UClass* Z_Construct_UClass_UAGX_SimpleMeshComponent_NoRegister()
	{
		return UAGX_SimpleMeshComponent::StaticClass();
	}
	struct Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UMeshComponent,
		(UObject* (*)())Z_Construct_UPackage__Script_AGXUnreal,
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::DependentSingletons) < 16);
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::Class_MetaDataParams[] = {
		{ "BlueprintSpawnableComponent", "" },
		{ "ClassGroupNames", "Rendering" },
		{ "Comment", "/** Component that allows you to specify custom triangle mesh geometry */" },
		{ "HideCategories", "Object LOD Physics Collision Mobility Trigger" },
		{ "IncludePath", "AGX_SimpleMeshComponent.h" },
		{ "ModuleRelativePath", "Public/AGX_SimpleMeshComponent.h" },
		{ "ToolTip", "Component that allows you to specify custom triangle mesh geometry" },
	};
#endif
	const FCppClassTypeInfoStatic Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UAGX_SimpleMeshComponent>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::ClassParams = {
		&UAGX_SimpleMeshComponent::StaticClass,
		"Engine",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		nullptr,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		0,
		0,
		0x00B010A4u,
		METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::Class_MetaDataParams)
	};
	UClass* Z_Construct_UClass_UAGX_SimpleMeshComponent()
	{
		if (!Z_Registration_Info_UClass_UAGX_SimpleMeshComponent.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAGX_SimpleMeshComponent.OuterSingleton, Z_Construct_UClass_UAGX_SimpleMeshComponent_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_UAGX_SimpleMeshComponent.OuterSingleton;
	}
	template<> AGXUNREAL_API UClass* StaticClass<UAGX_SimpleMeshComponent>()
	{
		return UAGX_SimpleMeshComponent::StaticClass();
	}
	DEFINE_VTABLE_PTR_HELPER_CTOR(UAGX_SimpleMeshComponent);
	UAGX_SimpleMeshComponent::~UAGX_SimpleMeshComponent() {}
	struct Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_SimpleMeshComponent_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_SimpleMeshComponent_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_UAGX_SimpleMeshComponent, UAGX_SimpleMeshComponent::StaticClass, TEXT("UAGX_SimpleMeshComponent"), &Z_Registration_Info_UClass_UAGX_SimpleMeshComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAGX_SimpleMeshComponent), 2046728295U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_SimpleMeshComponent_h_1782156323(TEXT("/Script/AGXUnreal"),
		Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_SimpleMeshComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_SimpleMeshComponent_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
