// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Shapes/AGX_ShapeEnums.h"
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AGXUNREAL_AGX_ShapeEnums_generated_h
#error "AGX_ShapeEnums.generated.h already included, missing '#pragma once' in AGX_ShapeEnums.h"
#endif
#define AGXUNREAL_AGX_ShapeEnums_generated_h

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_Shapes_AGX_ShapeEnums_h


#define FOREACH_ENUM_EAGX_SHAPESENSORTYPE(op) \
	op(ContactsSensor) \
	op(BooleanSensor) 
#define FOREACH_ENUM_EAGX_STATICMESHSOURCELOCATION(op) \
	op(TSL_CHILD_STATIC_MESH_COMPONENT) \
	op(TSL_PARENT_STATIC_MESH_COMPONENT) \
	op(TSL_STATIC_MESH_ASSET) 
PRAGMA_ENABLE_DEPRECATION_WARNINGS
