// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "AGXUnreal/Public/Constraints/AGX_HingeConstraintActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAGX_HingeConstraintActor() {}
// Cross Module References
	AGXUNREAL_API UClass* Z_Construct_UClass_AAGX_Constraint1DofActor();
	AGXUNREAL_API UClass* Z_Construct_UClass_AAGX_HingeConstraintActor();
	AGXUNREAL_API UClass* Z_Construct_UClass_AAGX_HingeConstraintActor_NoRegister();
	UPackage* Z_Construct_UPackage__Script_AGXUnreal();
// End Cross Module References
	void AAGX_HingeConstraintActor::StaticRegisterNativesAAGX_HingeConstraintActor()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAGX_HingeConstraintActor);
	UClass* Z_Construct_UClass_AAGX_HingeConstraintActor_NoRegister()
	{
		return AAGX_HingeConstraintActor::StaticClass();
	}
	struct Z_Construct_UClass_AAGX_HingeConstraintActor_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_AAGX_Constraint1DofActor,
		(UObject* (*)())Z_Construct_UPackage__Script_AGXUnreal,
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::DependentSingletons) < 16);
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::Class_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "ClassGroupNames", "AGX_Constraint" },
		{ "HideCategories", "Cooking Collision Input LOD Rendering Replication" },
		{ "IncludePath", "Constraints/AGX_HingeConstraintActor.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/Constraints/AGX_HingeConstraintActor.h" },
	};
#endif
	const FCppClassTypeInfoStatic Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<AAGX_HingeConstraintActor>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::ClassParams = {
		&AAGX_HingeConstraintActor::StaticClass,
		"Engine",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		nullptr,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		0,
		0,
		0x009000A4u,
		METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::Class_MetaDataParams)
	};
	UClass* Z_Construct_UClass_AAGX_HingeConstraintActor()
	{
		if (!Z_Registration_Info_UClass_AAGX_HingeConstraintActor.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAGX_HingeConstraintActor.OuterSingleton, Z_Construct_UClass_AAGX_HingeConstraintActor_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_AAGX_HingeConstraintActor.OuterSingleton;
	}
	template<> AGXUNREAL_API UClass* StaticClass<AAGX_HingeConstraintActor>()
	{
		return AAGX_HingeConstraintActor::StaticClass();
	}
	DEFINE_VTABLE_PTR_HELPER_CTOR(AAGX_HingeConstraintActor);
	struct Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_Constraints_AGX_HingeConstraintActor_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_Constraints_AGX_HingeConstraintActor_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_AAGX_HingeConstraintActor, AAGX_HingeConstraintActor::StaticClass, TEXT("AAGX_HingeConstraintActor"), &Z_Registration_Info_UClass_AAGX_HingeConstraintActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAGX_HingeConstraintActor), 988596580U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_Constraints_AGX_HingeConstraintActor_h_1649432200(TEXT("/Script/AGXUnreal"),
		Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_Constraints_AGX_HingeConstraintActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_Constraints_AGX_HingeConstraintActor_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
