/*
Copyright 2007-2023. Algoryx Simulation AB.

All AGX source code, intellectual property, documentation, sample code,
tutorials, scene files and technical white papers, are copyrighted, proprietary
and confidential material of Algoryx Simulation AB. You may not download, read,
store, distribute, publish, copy or otherwise disseminate, use or expose this
material unless having a written signed agreement with Algoryx Simulation AB, or
having been advised so by Algoryx Simulation AB for a time limited evaluation,
or having purchased a valid commercial license from Algoryx Simulation AB.

Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
from using this software, unless otherwise stated in written agreements with
Algoryx Simulation AB.
*/


/////////////////////////////////////////////////////////////////////
// AUTOMATICALLY GENERATED, DO NOT EDIT! (except inline functions) //
/////////////////////////////////////////////////////////////////////

#ifndef AGXFN_PHYSICS_HIERARCHICALGRID_CALCULATECELLASSIGNMENTS_H
#define AGXFN_PHYSICS_HIERARCHICALGRID_CALCULATECELLASSIGNMENTS_H

#include <agxData/Array.h>
#include <agxData/EntityPtr.h>
#include <agx/Integer.h>
#include <agx/Real.h>
#include <agx/Math.h>
#include <agx/Job.h>
#include <agx/Physics/ParticleEntity.h>
#include <agx/ParticleState.h>
#include <agx/Physics/MaterialEntity.h>
#include <agx/Physics/CollisionGroupSetEntity.h>
#include <agx/Vec3.h>
#include <agx/Uuid.h>
#include <agx/Physics/GraphNodeEntity.h>
#include <agx/Vec4.h>
#include <agx/Physics/HierarchicalGrid/GridTierEntity.h>
#include <agx/Physics/HierarchicalGrid/CellEntity.h>
#include <agx/IndexRange.h>
#include <agx/Physics/HierarchicalGrid/ContactZoneEntity.h>
#include <agx/GlobalResult.h>
#include <agx/Physics/GeometryEntity.h>
#include <agx/SpinMutex.h>
#include <agx/Name.h>
#include <agxCollide/GeometryState.h>
#include <agx/Physics/Geometry/ShapeEntity.h>
#include <agx/AffineMatrix4x4.h>
#include <agxCollide/BoundingAABB.h>
#include <agx/Physics/RigidBodyEntity.h>
#include <agx/RigidBodyState.h>
#include <agx/SPDMatrix3x3.h>
#include <agx/Matrix3x3.h>
#include <agx/Range6.h>


namespace agx { namespace Physics { namespace HierarchicalGrid { } } }

namespace agxFn
{
  namespace Physics
  {
    namespace HierarchicalGrid
    {
      /**
      Function: Physics.HierarchicalGrid.CalculateCellAssignments
      Implementation: Particle

      \param job The range job specifying what part of the data set to process
      \param particle 
      \param gridTier 
      \param cell 
      \param particlesWithMissingTargetCell 
      */
      void CalculateCellAssignments__Particle
      (
        /* Parameter list automatically generated, do not edit */
        const agx::RangeJob& job,
        agx::Physics::ParticleData& particle,
        agx::Physics::HierarchicalGrid::GridTierData& gridTier,
        agx::Physics::HierarchicalGrid::CellData& cell,
        agxData::Array< agx::UInt32 >& particlesWithMissingTargetCell
      );


      /**
      Function: Physics.HierarchicalGrid.CalculateCellAssignments
      Implementation: Geometry

      \param job The range job specifying what part of the data set to process
      \param geometry 
      \param gridTier 
      \param cell 
      \param geometriesWithMissingTargetCell 
      \param infiniteGeometries 
      \param disabledGeometries 
      \param zeroSizedGeometries 
      */
      void CalculateCellAssignments__Geometry
      (
        /* Parameter list automatically generated, do not edit */
        const agx::RangeJob& job,
        agx::Physics::GeometryData& geometry,
        agx::Physics::HierarchicalGrid::GridTierData& gridTier,
        agx::Physics::HierarchicalGrid::CellData& cell,
        agxData::Array< agx::UInt32 >& geometriesWithMissingTargetCell,
        agxData::Array< agx::UInt32 >& infiniteGeometries,
        agxData::Array< agx::UInt32 >& disabledGeometries,
        agxData::Array< agx::UInt32 >& zeroSizedGeometries
      );


    }
  }
}

#endif
