// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "PlayRecord/AGX_PlayRecordState.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ScriptMacros.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AGXUNREAL_AGX_PlayRecordState_generated_h
#error "AGX_PlayRecordState.generated.h already included, missing '#pragma once' in AGX_PlayRecordState.h"
#endif
#define AGXUNREAL_AGX_PlayRecordState_generated_h

#define FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_PlayRecord_AGX_PlayRecordState_h_17_GENERATED_BODY \
	friend struct Z_Construct_UScriptStruct_FAGX_PlayRecordState_Statics; \
	static class UScriptStruct* StaticStruct();


template<> AGXUNREAL_API UScriptStruct* StaticStruct<struct FAGX_PlayRecordState>();

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_PlayRecord_AGX_PlayRecordState_h


PRAGMA_ENABLE_DEPRECATION_WARNINGS
