// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Shapes/AGX_AutoFitShapeDetails.h"
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AGXUNREALEDITOR_AGX_AutoFitShapeDetails_generated_h
#error "AGX_AutoFitShapeDetails.generated.h already included, missing '#pragma once' in AGX_AutoFitShapeDetails.h"
#endif
#define AGXUNREALEDITOR_AGX_AutoFitShapeDetails_generated_h

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnrealEditor_Public_Shapes_AGX_AutoFitShapeDetails_h


#define FOREACH_ENUM_EAGX_MESHLOCATION(op) \
	op(AllChildren) \
	op(ImmediateChildren) \
	op(Parent) \
	op(Asset) 
PRAGMA_ENABLE_DEPRECATION_WARNINGS
