/*
Copyright 2007-2023. Algoryx Simulation AB.

All AGX source code, intellectual property, documentation, sample code,
tutorials, scene files and technical white papers, are copyrighted, proprietary
and confidential material of Algoryx Simulation AB. You may not download, read,
store, distribute, publish, copy or otherwise disseminate, use or expose this
material unless having a written signed agreement with Algoryx Simulation AB, or
having been advised so by Algoryx Simulation AB for a time limited evaluation,
or having purchased a valid commercial license from Algoryx Simulation AB.

Algoryx Simulation AB disclaims all responsibilities for loss or damage caused
from using this software, unless otherwise stated in written agreements with
Algoryx Simulation AB.
*/


/////////////////////////////////////////////////////////////////////
// AUTOMATICALLY GENERATED, DO NOT EDIT! (except inline functions) //
/////////////////////////////////////////////////////////////////////

#ifndef AGXFN_PHYSICS_HIERARCHICALGRID_CREATEOVERLAPSWITHINFINITEOBJECTS_H
#define AGXFN_PHYSICS_HIERARCHICALGRID_CREATEOVERLAPSWITHINFINITEOBJECTS_H

#include <agxData/Array.h>
#include <agxData/EntityPtr.h>
#include <agx/Integer.h>
#include <agx/Real.h>
#include <agx/Math.h>
#include <agx/Job.h>
#include <agx/Physics/HierarchicalGrid/CollisionObjectEntity.h>
#include <agx/Vec3.h>
#include <agxCollide/Space.h>
#include <agx/Physics/HierarchicalGrid/GridOverlapEntity.h>
#include <agx/GlobalResult.h>
#include <agxCollide/CollisionGroupManager.h>

namespace agxCollide { class Geometry; }

namespace agx { namespace Physics { namespace HierarchicalGrid { } } }

namespace agxFn
{
  namespace Physics
  {
    namespace HierarchicalGrid
    {
      /**
      Function: Physics.HierarchicalGrid.CreateOverlapsWithInfiniteObjects
      Implementation: (default)

      \param infiniteGeometries 
      \param collisionObject 
      \param geometry_model 
      \param space 
      \param gridOverlap 
      \param collisionGroupManager 
      */
      void CreateOverlapsWithInfiniteObjects
      (
        /* Parameter list automatically generated, do not edit */
        const agxData::Array< agx::UInt32 >& infiniteGeometries,
        agx::Physics::HierarchicalGrid::CollisionObjectData& collisionObject,
        const agxData::Array< agxCollide::Geometry* >& geometry_model,
        agxCollide::Space* space,
        agx::Physics::HierarchicalGrid::GridOverlapData& gridOverlap,
        agxCollide::CollisionGroupManager* collisionGroupManager
      );


    }
  }
}

#endif
