// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "AGX_RigidBodyEnums.h"
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AGXUNREAL_AGX_RigidBodyEnums_generated_h
#error "AGX_RigidBodyEnums.generated.h already included, missing '#pragma once' in AGX_RigidBodyEnums.h"
#endif
#define AGXUNREAL_AGX_RigidBodyEnums_generated_h

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_RigidBodyEnums_h


#define FOREACH_ENUM_EAGX_TRANSFORMTARGET(op) \
	op(TT_SELF) \
	op(TT_PARENT) \
	op(TT_ROOT) 
PRAGMA_ENABLE_DEPRECATION_WARNINGS
