// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

// IWYU pragma: private, include "Terrain/AGX_ShovelEnums.h"
#include "Templates/IsUEnumClass.h"
#include "UObject/ObjectMacros.h"
#include "UObject/ReflectedTypeAccessors.h"

PRAGMA_DISABLE_DEPRECATION_WARNINGS
#ifdef AGXUNREALBARRIER_AGX_ShovelEnums_generated_h
#error "AGX_ShovelEnums.generated.h already included, missing '#pragma once' in AGX_ShovelEnums.h"
#endif
#define AGXUNREALBARRIER_AGX_ShovelEnums_generated_h

#undef CURRENT_FILE_ID
#define CURRENT_FILE_ID FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnrealBarrier_Public_Terrain_AGX_ShovelEnums_h


#define FOREACH_ENUM_EAGX_EXCAVATIONMODE(op) \
	op(EAGX_ExcavationMode::Primary) \
	op(EAGX_ExcavationMode::DeformBack) \
	op(EAGX_ExcavationMode::DeformRight) \
	op(EAGX_ExcavationMode::DeformLeft) 

enum class EAGX_ExcavationMode : uint8;
template<> struct TIsUEnumClass<EAGX_ExcavationMode> { enum { Value = true }; };
template<> AGXUNREALBARRIER_API UEnum* StaticEnum<EAGX_ExcavationMode>();

PRAGMA_ENABLE_DEPRECATION_WARNINGS
