// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "AGXUnreal/Public/PlayRecord/AGX_PlayRecord.h"
#include "AGXUnreal/Public/PlayRecord/AGX_PlayRecordState.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAGX_PlayRecord() {}
// Cross Module References
	AGXUNREAL_API UClass* Z_Construct_UClass_UAGX_PlayRecord();
	AGXUNREAL_API UClass* Z_Construct_UClass_UAGX_PlayRecord_NoRegister();
	AGXUNREAL_API UScriptStruct* Z_Construct_UScriptStruct_FAGX_PlayRecordState();
	COREUOBJECT_API UClass* Z_Construct_UClass_UObject();
	UPackage* Z_Construct_UPackage__Script_AGXUnreal();
// End Cross Module References
	void UAGX_PlayRecord::StaticRegisterNativesUAGX_PlayRecord()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAGX_PlayRecord);
	UClass* Z_Construct_UClass_UAGX_PlayRecord_NoRegister()
	{
		return UAGX_PlayRecord::StaticClass();
	}
	struct Z_Construct_UClass_UAGX_PlayRecord_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const UECodeGen_Private::FStructPropertyParams NewProp_States_Inner;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_States_MetaData[];
#endif
		static const UECodeGen_Private::FArrayPropertyParams NewProp_States;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UAGX_PlayRecord_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UObject,
		(UObject* (*)())Z_Construct_UPackage__Script_AGXUnreal,
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_PlayRecord_Statics::DependentSingletons) < 16);
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAGX_PlayRecord_Statics::Class_MetaDataParams[] = {
		{ "BlueprintType", "true" },
		{ "Category", "AGX" },
		{ "ClassGroupNames", "AGX" },
		{ "Comment", "/**\n * EXPERIMENTAL\n *\n * This Asset can hold Recorded data stored by a Play Record Component.\n */" },
		{ "DevelopmentStatus", "Experimental" },
		{ "IncludePath", "PlayRecord/AGX_PlayRecord.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/PlayRecord/AGX_PlayRecord.h" },
		{ "ToolTip", "EXPERIMENTAL\n\nThis Asset can hold Recorded data stored by a Play Record Component." },
	};
#endif
	const UECodeGen_Private::FStructPropertyParams Z_Construct_UClass_UAGX_PlayRecord_Statics::NewProp_States_Inner = { "States", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Struct, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, Z_Construct_UScriptStruct_FAGX_PlayRecordState, METADATA_PARAMS(0, nullptr) }; // 1844302410
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAGX_PlayRecord_Statics::NewProp_States_MetaData[] = {
		{ "Category", "AGX Play Record" },
		{ "ModuleRelativePath", "Public/PlayRecord/AGX_PlayRecord.h" },
	};
#endif
	const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAGX_PlayRecord_Statics::NewProp_States = { "States", nullptr, (EPropertyFlags)0x0010000000000005, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAGX_PlayRecord, States), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_PlayRecord_Statics::NewProp_States_MetaData), Z_Construct_UClass_UAGX_PlayRecord_Statics::NewProp_States_MetaData) }; // 1844302410
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAGX_PlayRecord_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAGX_PlayRecord_Statics::NewProp_States_Inner,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAGX_PlayRecord_Statics::NewProp_States,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_UAGX_PlayRecord_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UAGX_PlayRecord>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_UAGX_PlayRecord_Statics::ClassParams = {
		&UAGX_PlayRecord::StaticClass,
		nullptr,
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		Z_Construct_UClass_UAGX_PlayRecord_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_PlayRecord_Statics::PropPointers),
		0,
		0x001000A0u,
		METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_PlayRecord_Statics::Class_MetaDataParams), Z_Construct_UClass_UAGX_PlayRecord_Statics::Class_MetaDataParams)
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_PlayRecord_Statics::PropPointers) < 2048);
	UClass* Z_Construct_UClass_UAGX_PlayRecord()
	{
		if (!Z_Registration_Info_UClass_UAGX_PlayRecord.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAGX_PlayRecord.OuterSingleton, Z_Construct_UClass_UAGX_PlayRecord_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_UAGX_PlayRecord.OuterSingleton;
	}
	template<> AGXUNREAL_API UClass* StaticClass<UAGX_PlayRecord>()
	{
		return UAGX_PlayRecord::StaticClass();
	}
	UAGX_PlayRecord::UAGX_PlayRecord(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) {}
	DEFINE_VTABLE_PTR_HELPER_CTOR(UAGX_PlayRecord);
	UAGX_PlayRecord::~UAGX_PlayRecord() {}
	struct Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_PlayRecord_AGX_PlayRecord_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_PlayRecord_AGX_PlayRecord_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_UAGX_PlayRecord, UAGX_PlayRecord::StaticClass, TEXT("UAGX_PlayRecord"), &Z_Registration_Info_UClass_UAGX_PlayRecord, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAGX_PlayRecord), 1920141589U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_PlayRecord_AGX_PlayRecord_h_2452107367(TEXT("/Script/AGXUnreal"),
		Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_PlayRecord_AGX_PlayRecord_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_PlayRecord_AGX_PlayRecord_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
