// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "AGXUnreal/Public/AGX_RigidBodyActor.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAGX_RigidBodyActor() {}
// Cross Module References
	AGXUNREAL_API UClass* Z_Construct_UClass_AAGX_RigidBodyActor();
	AGXUNREAL_API UClass* Z_Construct_UClass_AAGX_RigidBodyActor_NoRegister();
	AGXUNREAL_API UClass* Z_Construct_UClass_UAGX_RigidBodyComponent_NoRegister();
	ENGINE_API UClass* Z_Construct_UClass_AActor();
	UPackage* Z_Construct_UPackage__Script_AGXUnreal();
// End Cross Module References
	void AAGX_RigidBodyActor::StaticRegisterNativesAAGX_RigidBodyActor()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(AAGX_RigidBodyActor);
	UClass* Z_Construct_UClass_AAGX_RigidBodyActor_NoRegister()
	{
		return AAGX_RigidBodyActor::StaticClass();
	}
	struct Z_Construct_UClass_AAGX_RigidBodyActor_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_RigidBodyComponent_MetaData[];
#endif
		static const UECodeGen_Private::FObjectPropertyParams NewProp_RigidBodyComponent;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_AAGX_RigidBodyActor_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_AActor,
		(UObject* (*)())Z_Construct_UPackage__Script_AGXUnreal,
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAGX_RigidBodyActor_Statics::DependentSingletons) < 16);
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AAGX_RigidBodyActor_Statics::Class_MetaDataParams[] = {
		{ "BlueprintSpawnableComponent", "" },
		{ "BlueprintType", "true" },
		{ "ClassGroupNames", "AGX" },
		{ "IncludePath", "AGX_RigidBodyActor.h" },
		{ "IsBlueprintBase", "true" },
		{ "ModuleRelativePath", "Public/AGX_RigidBodyActor.h" },
		{ "ToolTip", "Actor with an AGX_RigidBodyComponent as RootComponent." },
	};
#endif
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_AAGX_RigidBodyActor_Statics::NewProp_RigidBodyComponent_MetaData[] = {
		{ "Category", "AGX Dynamics" },
		{ "EditInline", "true" },
		{ "ModuleRelativePath", "Public/AGX_RigidBodyActor.h" },
	};
#endif
	const UECodeGen_Private::FObjectPropertyParams Z_Construct_UClass_AAGX_RigidBodyActor_Statics::NewProp_RigidBodyComponent = { "RigidBodyComponent", nullptr, (EPropertyFlags)0x00100000000a001d, UECodeGen_Private::EPropertyGenFlags::Object, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(AAGX_RigidBodyActor, RigidBodyComponent), Z_Construct_UClass_UAGX_RigidBodyComponent_NoRegister, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAGX_RigidBodyActor_Statics::NewProp_RigidBodyComponent_MetaData), Z_Construct_UClass_AAGX_RigidBodyActor_Statics::NewProp_RigidBodyComponent_MetaData) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_AAGX_RigidBodyActor_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_AAGX_RigidBodyActor_Statics::NewProp_RigidBodyComponent,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_AAGX_RigidBodyActor_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<AAGX_RigidBodyActor>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_AAGX_RigidBodyActor_Statics::ClassParams = {
		&AAGX_RigidBodyActor::StaticClass,
		"Engine",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		Z_Construct_UClass_AAGX_RigidBodyActor_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		UE_ARRAY_COUNT(Z_Construct_UClass_AAGX_RigidBodyActor_Statics::PropPointers),
		0,
		0x009000A4u,
		METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_AAGX_RigidBodyActor_Statics::Class_MetaDataParams), Z_Construct_UClass_AAGX_RigidBodyActor_Statics::Class_MetaDataParams)
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_AAGX_RigidBodyActor_Statics::PropPointers) < 2048);
	UClass* Z_Construct_UClass_AAGX_RigidBodyActor()
	{
		if (!Z_Registration_Info_UClass_AAGX_RigidBodyActor.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_AAGX_RigidBodyActor.OuterSingleton, Z_Construct_UClass_AAGX_RigidBodyActor_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_AAGX_RigidBodyActor.OuterSingleton;
	}
	template<> AGXUNREAL_API UClass* StaticClass<AAGX_RigidBodyActor>()
	{
		return AAGX_RigidBodyActor::StaticClass();
	}
	DEFINE_VTABLE_PTR_HELPER_CTOR(AAGX_RigidBodyActor);
	AAGX_RigidBodyActor::~AAGX_RigidBodyActor() {}
	struct Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_RigidBodyActor_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_RigidBodyActor_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_AAGX_RigidBodyActor, AAGX_RigidBodyActor::StaticClass, TEXT("AAGX_RigidBodyActor"), &Z_Registration_Info_UClass_AAGX_RigidBodyActor, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(AAGX_RigidBodyActor), 3089848412U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_RigidBodyActor_h_1319968765(TEXT("/Script/AGXUnreal"),
		Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_RigidBodyActor_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_AGX_RigidBodyActor_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
