// Copyright Epic Games, Inc. All Rights Reserved.
/*===========================================================================
	Generated code exported from UnrealHeaderTool.
	DO NOT modify this manually! Edit the corresponding .h files instead!
===========================================================================*/

#include "UObject/GeneratedCppIncludes.h"
#include "AGXUnreal/Public/CollisionGroups/AGX_CollisionGroupAdderComponent.h"
PRAGMA_DISABLE_DEPRECATION_WARNINGS
void EmptyLinkFunctionForGeneratedCodeAGX_CollisionGroupAdderComponent() {}
// Cross Module References
	AGXUNREAL_API UClass* Z_Construct_UClass_UAGX_CollisionGroupAdderComponent();
	AGXUNREAL_API UClass* Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_NoRegister();
	ENGINE_API UClass* Z_Construct_UClass_UActorComponent();
	UPackage* Z_Construct_UPackage__Script_AGXUnreal();
// End Cross Module References
	void UAGX_CollisionGroupAdderComponent::StaticRegisterNativesUAGX_CollisionGroupAdderComponent()
	{
	}
	IMPLEMENT_CLASS_NO_AUTO_REGISTRATION(UAGX_CollisionGroupAdderComponent);
	UClass* Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_NoRegister()
	{
		return UAGX_CollisionGroupAdderComponent::StaticClass();
	}
	struct Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics
	{
		static UObject* (*const DependentSingletons[])();
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam Class_MetaDataParams[];
#endif
		static const UECodeGen_Private::FNamePropertyParams NewProp_CollisionGroups_Inner;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_CollisionGroups_MetaData[];
#endif
		static const UECodeGen_Private::FArrayPropertyParams NewProp_CollisionGroups;
		static const UECodeGen_Private::FNamePropertyParams NewProp_CollisionGroupsLastChange_Inner;
#if WITH_METADATA
		static const UECodeGen_Private::FMetaDataPairParam NewProp_CollisionGroupsLastChange_MetaData[];
#endif
		static const UECodeGen_Private::FArrayPropertyParams NewProp_CollisionGroupsLastChange;
		static const UECodeGen_Private::FPropertyParamsBase* const PropPointers[];
		static const FCppClassTypeInfoStatic StaticCppClassTypeInfo;
		static const UECodeGen_Private::FClassParams ClassParams;
	};
	UObject* (*const Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::DependentSingletons[])() = {
		(UObject* (*)())Z_Construct_UClass_UActorComponent,
		(UObject* (*)())Z_Construct_UPackage__Script_AGXUnreal,
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::DependentSingletons) < 16);
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::Class_MetaDataParams[] = {
		{ "BlueprintSpawnableComponent", "" },
		{ "Category", "AGX" },
		{ "ClassGroupNames", "AGX" },
		{ "Comment", "/**\n * The Collision Group Adder Component is a helper Component that makes it easy to add\n * collision groups to all Shape Components that are attached to the same Actor as itself.\n * Note: This Component might not work inside Blueprints.\n */" },
		{ "IncludePath", "CollisionGroups/AGX_CollisionGroupAdderComponent.h" },
		{ "ModuleRelativePath", "Public/CollisionGroups/AGX_CollisionGroupAdderComponent.h" },
		{ "ToolTip", "The Collision Group Adder Component is a helper Component that makes it easy to add\ncollision groups to all Shape Components that are attached to the same Actor as itself.\nNote: This Component might not work inside Blueprints." },
	};
#endif
	const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroups_Inner = { "CollisionGroups", nullptr, (EPropertyFlags)0x0000000000000000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroups_MetaData[] = {
		{ "Category", "AGX Collision Groups" },
		{ "Comment", "/**\n\x09 * List of collision groups.\n\x09 * Note: Changing this property will affect all AGX_ShapeComponent belonging\n\x09 * to the actor that is parent to this object.\n\x09 */" },
		{ "ModuleRelativePath", "Public/CollisionGroups/AGX_CollisionGroupAdderComponent.h" },
		{ "ToolTip", "List of collision groups.\nNote: Changing this property will affect all AGX_ShapeComponent belonging\nto the actor that is parent to this object." },
	};
#endif
	const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroups = { "CollisionGroups", nullptr, (EPropertyFlags)0x0010000000000001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAGX_CollisionGroupAdderComponent, CollisionGroups), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroups_MetaData), Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroups_MetaData) };
	const UECodeGen_Private::FNamePropertyParams Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroupsLastChange_Inner = { "CollisionGroupsLastChange", nullptr, (EPropertyFlags)0x0000000000020000, UECodeGen_Private::EPropertyGenFlags::Name, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, 0, METADATA_PARAMS(0, nullptr) };
#if WITH_METADATA
	const UECodeGen_Private::FMetaDataPairParam Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroupsLastChange_MetaData[] = {
		{ "Category", "AGX Collision Groups" },
		{ "ModuleRelativePath", "Public/CollisionGroups/AGX_CollisionGroupAdderComponent.h" },
	};
#endif
	const UECodeGen_Private::FArrayPropertyParams Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroupsLastChange = { "CollisionGroupsLastChange", nullptr, (EPropertyFlags)0x0010000000020001, UECodeGen_Private::EPropertyGenFlags::Array, RF_Public|RF_Transient|RF_MarkAsNative, nullptr, nullptr, 1, STRUCT_OFFSET(UAGX_CollisionGroupAdderComponent, CollisionGroupsLastChange), EArrayPropertyFlags::None, METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroupsLastChange_MetaData), Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroupsLastChange_MetaData) };
	const UECodeGen_Private::FPropertyParamsBase* const Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::PropPointers[] = {
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroups_Inner,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroups,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroupsLastChange_Inner,
		(const UECodeGen_Private::FPropertyParamsBase*)&Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::NewProp_CollisionGroupsLastChange,
	};
	const FCppClassTypeInfoStatic Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::StaticCppClassTypeInfo = {
		TCppClassTypeTraits<UAGX_CollisionGroupAdderComponent>::IsAbstract,
	};
	const UECodeGen_Private::FClassParams Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::ClassParams = {
		&UAGX_CollisionGroupAdderComponent::StaticClass,
		"Engine",
		&StaticCppClassTypeInfo,
		DependentSingletons,
		nullptr,
		Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::PropPointers,
		nullptr,
		UE_ARRAY_COUNT(DependentSingletons),
		0,
		UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::PropPointers),
		0,
		0x00B000A4u,
		METADATA_PARAMS(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::Class_MetaDataParams), Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::Class_MetaDataParams)
	};
	static_assert(UE_ARRAY_COUNT(Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::PropPointers) < 2048);
	UClass* Z_Construct_UClass_UAGX_CollisionGroupAdderComponent()
	{
		if (!Z_Registration_Info_UClass_UAGX_CollisionGroupAdderComponent.OuterSingleton)
		{
			UECodeGen_Private::ConstructUClass(Z_Registration_Info_UClass_UAGX_CollisionGroupAdderComponent.OuterSingleton, Z_Construct_UClass_UAGX_CollisionGroupAdderComponent_Statics::ClassParams);
		}
		return Z_Registration_Info_UClass_UAGX_CollisionGroupAdderComponent.OuterSingleton;
	}
	template<> AGXUNREAL_API UClass* StaticClass<UAGX_CollisionGroupAdderComponent>()
	{
		return UAGX_CollisionGroupAdderComponent::StaticClass();
	}
	DEFINE_VTABLE_PTR_HELPER_CTOR(UAGX_CollisionGroupAdderComponent);
	UAGX_CollisionGroupAdderComponent::~UAGX_CollisionGroupAdderComponent() {}
	struct Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_CollisionGroups_AGX_CollisionGroupAdderComponent_h_Statics
	{
		static const FClassRegisterCompiledInInfo ClassInfo[];
	};
	const FClassRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_CollisionGroups_AGX_CollisionGroupAdderComponent_h_Statics::ClassInfo[] = {
		{ Z_Construct_UClass_UAGX_CollisionGroupAdderComponent, UAGX_CollisionGroupAdderComponent::StaticClass, TEXT("UAGX_CollisionGroupAdderComponent"), &Z_Registration_Info_UClass_UAGX_CollisionGroupAdderComponent, CONSTRUCT_RELOAD_VERSION_INFO(FClassReloadVersionInfo, sizeof(UAGX_CollisionGroupAdderComponent), 320018987U) },
	};
	static FRegisterCompiledInInfo Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_CollisionGroups_AGX_CollisionGroupAdderComponent_h_2115629066(TEXT("/Script/AGXUnreal"),
		Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_CollisionGroups_AGX_CollisionGroupAdderComponent_h_Statics::ClassInfo, UE_ARRAY_COUNT(Z_CompiledInDeferFile_FID_GitLab_Runner_builds_9YzzThLq_0_algoryx_unreal_agxunreal_staging_selfhosted_build_AGXUnreal_HostProject_Plugins_AGXUnreal_Source_AGXUnreal_Public_CollisionGroups_AGX_CollisionGroupAdderComponent_h_Statics::ClassInfo),
		nullptr, 0,
		nullptr, 0);
PRAGMA_ENABLE_DEPRECATION_WARNINGS
