// Copyright 2026, Algoryx Simulation AB.

#include "Utilities/PLXUtilitiesInternal.h"

// AGX Dynamics for Unreal includes.
#include "AGX_LogCategory.h"
#include "BarrierOnly/AGXRefs.h"
#include "BarrierOnly/AGXTypeConversions.h"
#include "BarrierOnly/Vehicle/SteeringRef.h"
#include "Constraints/ConstraintBarrier.h"
#include "ObserverFrameBarrier.h"
#include "OpenPLX/OpenPLXMappingBarriersCollection.h"
#include "SimulationBarrier.h"
#include "Utilities/OpenPLXUtilities.h"
#include "Vehicle/SteeringBarrier.h"

// AGX Dynamics includes.
#include "BeginAGXIncludes.h"
#include <agxUtil/agxUtil.h>
#include "EndAGXIncludes.h"

// OpenPLX includes.
#include "BeginAGXIncludes.h"
#include "openplx/AGX/AGX_all.h"
#include "openplx/OpenPlxContext.h"
#include "openplx/OpenPlxContextInternal.h"
#include "openplx/OpenPlxCoreApi.h"
#include "agxOpenPLX/AgxOpenPlxApi.h"
#include "agxOpenPLX/OpenPlxDriveTrainMapper.h"
#include "openplx/DriveTrain/Signals/AutomaticClutchEngagementDurationInput.h"
#include "openplx/DriveTrain/Signals/AutomaticClutchDisengagementDurationInput.h"
#include "openplx/DriveTrain/Signals/TorqueConverterPumpTorqueOutput.h"
#include "openplx/DriveTrain/Signals/TorqueConverterTurbineTorqueOutput.h"
#include "openplx/Math/Math_all.h"

#include "openplx/Physics/Physics_all.h"
#include "openplx/Physics/Signals/AngularVelocity1DInput.h"
#include "openplx/Physics/Signals/EnableInteractionInput.h"
#include "openplx/Physics/Signals/Force1DInput.h"
#include "openplx/Physics/Signals/Force1DOutput.h"
#include "openplx/Physics/Signals/ForceRangeInput.h"
#include "openplx/Physics/Signals/ForceRangeOutput.h"
#include "openplx/Physics/Signals/IntInput.h"
#include "openplx/Physics/Signals/LinearVelocity1DInput.h"
#include "openplx/Physics/Signals/MassOutput.h"
#include "openplx/Physics/Signals/Position1DInput.h"
#include "openplx/Physics/Signals/Position1DOutput.h"
#include "openplx/Physics/Signals/RatioOutput.h"
#include "openplx/Physics/Signals/SignalInterface.h"
#include "openplx/Physics/Signals/Torque1DInput.h"
#include "openplx/Physics/Signals/TorqueRangeInput.h"
#include "openplx/Physics/Signals/TorqueRangeOutput.h"
#include "openplx/Physics1D/Physics1D_all.h"
#include "openplx/Physics3D/Physics3D_all.h"
#include "openplx/Physics3D/Signals/AngularVelocity3DInput.h"
#include "openplx/Physics3D/Signals/AngularVelocity3DOutput.h"
#include "openplx/Physics3D/Signals/Force3DOutput.h"
#include "openplx/Physics3D/Signals/LinearVelocity3DOutput.h"
#include "openplx/Physics3D/Signals/Position3DOutput.h"
#include "openplx/Physics3D/Signals/RPYOutput.h"
#include "openplx/Physics3D/Signals/Torque3DOutput.h"

#include "openplx/DriveTrain/DriveTrain_all.h"
#include "openplx/Robotics/Robotics_all.h"
#include "openplx/Simulation/Simulation_all.h"
#include "openplx/Vehicles/Vehicles_all.h"
#include "openplx/Terrain/Terrain_all.h"
#include "openplx/Visuals/Visuals_all.h"
#include "openplx/Urdf/Urdf_all.h"
#include "EndAGXIncludes.h"

// Unreal Engine includes.
#include "Misc/Paths.h"

namespace PLXUtilities_helpers
{
	std::shared_ptr<openplx::Core::Api::OpenPlxContext> CreatePLXContext(
		std::shared_ptr<agxopenplx::AgxCache> AGXCache)
	{
		const TArray<FString> PLXBundlesPaths = FOpenPLXUtilities::GetBundlePaths();
		std::vector<std::string> BundlePaths = ToStdStringVector(PLXBundlesPaths);
		auto PLXCtx = std::make_shared<openplx::Core::Api::OpenPlxContext>(BundlePaths);

		auto InternalContext = openplx::Core::Api::OpenPlxContextInternal::fromContext(*PLXCtx);
		auto EvalCtx = InternalContext->evaluatorContext().get();

		Math_register_factories(EvalCtx);
		Physics_register_factories(EvalCtx);
		Physics1D_register_factories(EvalCtx);
		Physics3D_register_factories(EvalCtx);
		DriveTrain_register_factories(EvalCtx);
		Robotics_register_factories(EvalCtx);
		Simulation_register_factories(EvalCtx);
		Vehicles_register_factories(EvalCtx);
		Terrain_register_factories(EvalCtx);
		Visuals_register_factories(EvalCtx);
		Urdf_register_factories(EvalCtx);
		AGX_register_factories(EvalCtx);

		agxopenplx::register_plugins(*PLXCtx, AGXCache);
		return PLXCtx;
	}

	openplx::Core::ObjectPtr LoadModelFromFile(
		const std::string& OpenPLXFile, std::shared_ptr<agxopenplx::AgxCache> AGXCache)
	{
		auto Context = CreatePLXContext(AGXCache);
		if (Context == nullptr)
		{
			UE_LOG(LogAGX, Error, TEXT("Error Creating OpenPLX Context"));
			return nullptr;
		}

		openplx::Core::ObjectPtr LoadedModel;
		auto LogErrors = [&]()
		{
			return FPLXUtilitiesInternal::LogErrorsSafe(
				Context->getErrors(), TEXT("LoadModelFromFile got OpenPLX Error: "));
		};

		try
		{
			LoadedModel = openplx::Core::Api::loadModelFromFile(OpenPLXFile, {}, *Context);
		}
		catch (const std::runtime_error& Excep)
		{
			UE_LOG(
				LogAGX, Error, TEXT("LoadModelFromFile: Could not read OpenPLX file '%s':\n\n%s"),
				*Convert(OpenPLXFile), UTF8_TO_TCHAR(Excep.what()));
			LogErrors();
			return nullptr;
		}

		if (LogErrors())
			return nullptr;

		return LoadedModel;
	}

	template <typename T>
	std::optional<std::string> FindKeyByObject(
		const std::vector<std::pair<std::string, T>>& Lookup, const T& Object)
	{
		for (const auto& Pair : Lookup)
		{
			if (Pair.second == Object)
				return Pair.first;
		}

		return std::nullopt;
	}
}

openplx::Core::ObjectPtr FPLXUtilitiesInternal::LoadModel(
	const FString& Filename, std::shared_ptr<agxopenplx::AgxCache> AGXCache)
{
	if (!FPaths::FileExists(Filename))
	{
		UE_LOG(
			LogAGX, Warning, TEXT("Could not read OpenPLX file '%s'. The file does not exist."),
			*Filename);
		return nullptr;
	}

	return PLXUtilities_helpers::LoadModelFromFile(Convert(Filename), AGXCache);
}

bool FPLXUtilitiesInternal::HasInputs(openplx::Physics3D::System* System)
{
	if (System == nullptr)
		return false;

	return GetNestedObjects<openplx::Physics::Signals::Input>(*System).size() > 0;
}

bool FPLXUtilitiesInternal::HasOutputs(openplx::Physics3D::System* System)
{
	if (System == nullptr)
		return false;

	return GetNestedObjects<openplx::Physics::Signals::Output>(*System).size() > 0;
}

TArray<FOpenPLX_Input> FPLXUtilitiesInternal::GetInputs(openplx::Physics3D::System* System)
{
	using namespace std::literals::string_literals;

	TArray<FOpenPLX_Input> Inputs;
	if (System == nullptr)
		return Inputs;

	std::vector<std::pair<std::string, std::shared_ptr<openplx::Physics::Signals::Input>>>
		SigInterfInputs;
	auto SignalInterfaces = GetNestedObjects<openplx::Physics::Signals::SignalInterface>(*System);
	for (auto SignalInterface : SignalInterfaces)
	{
		if (SignalInterface == nullptr)
			continue;

		for (auto Entry : GetEntries<openplx::Physics::Signals::Input>(*SignalInterface))
			SigInterfInputs.push_back(Entry);
	}

	auto InputsPLX = GetNestedObjects<openplx::Physics::Signals::Input>(*System);
	Inputs.Reserve(InputsPLX.size());
	for (auto& Input : InputsPLX)
	{
		if (Input == nullptr)
			continue;

		auto OptionalAlias = PLXUtilities_helpers::FindKeyByObject(SigInterfInputs, Input);
		const FString Alias = Convert(OptionalAlias.value_or(""s));
		EOpenPLX_InputType Type = GetInputType(*Input);
		Inputs.Add(FOpenPLX_Input(ConvertStrToName(Input->getName()), FName(*Alias), Type));
		if (Type == EOpenPLX_InputType::Unsupported)
		{
			UE_LOG(
				LogAGX, Warning,
				TEXT("Imported unsupported OpenPLX Input: %s. The Input may not work as expected."),
				*Convert(Input->getName()));
		}
	}
	return Inputs;
}

TArray<FOpenPLX_Output> FPLXUtilitiesInternal::GetOutputs(openplx::Physics3D::System* System)
{
	using namespace std::literals::string_literals;

	TArray<FOpenPLX_Output> Outputs;
	if (System == nullptr)
		return Outputs;

	std::vector<std::pair<std::string, std::shared_ptr<openplx::Physics::Signals::Output>>>
		SigInterfOutputs;
	auto SignalInterfaces = GetNestedObjects<openplx::Physics::Signals::SignalInterface>(*System);
	for (auto SignalInterface : SignalInterfaces)
	{
		if (SignalInterface == nullptr)
			continue;

		for (auto Entry : GetEntries<openplx::Physics::Signals::Output>(*SignalInterface))
			SigInterfOutputs.push_back(Entry);
	}

	auto OutputsPLX = GetNestedObjects<openplx::Physics::Signals::Output>(*System);
	Outputs.Reserve(OutputsPLX.size());
	for (auto& Output : OutputsPLX)
	{
		if (Output == nullptr)
			continue;

		auto OptionalAlias = PLXUtilities_helpers::FindKeyByObject(SigInterfOutputs, Output);
		const FString Alias = Convert(OptionalAlias.value_or(""s));
		EOpenPLX_OutputType Type = GetOutputType(*Output);
		Outputs.Add(FOpenPLX_Output(
			ConvertStrToName(Output->getName()), FName(*Alias), Type, Output->enabled()));
		if (Type == EOpenPLX_OutputType::Unsupported)
		{
			UE_LOG(
				LogAGX, Warning,
				TEXT("Imported unsupported OpenPLX Output: %s. The Output may not work as "
					 "expected."),
				*Convert(Output->getName()));
		}
	}
	return Outputs;
}

EOpenPLX_InputType FPLXUtilitiesInternal::GetInputType(
	const openplx::Physics::Signals::Input& Input)
{
	using namespace openplx::Physics::Signals;
	using namespace openplx::Physics3D::Signals;
	using namespace openplx::DriveTrain::Signals;

	if (dynamic_cast<const AutomaticClutchEngagementDurationInput*>(&Input))
	{
		return EOpenPLX_InputType::AutomaticClutchEngagementDurationInput;
	}
	if (dynamic_cast<const AutomaticClutchDisengagementDurationInput*>(&Input))
	{
		return EOpenPLX_InputType::AutomaticClutchDisengagementDurationInput;
	}
	if (dynamic_cast<const DurationInput*>(&Input))
	{
		return EOpenPLX_InputType::DurationInput;
	}
	if (dynamic_cast<const AngleInput*>(&Input))
	{
		return EOpenPLX_InputType::AngleInput;
	}
	if (dynamic_cast<const AngularVelocity1DInput*>(&Input))
	{
		return EOpenPLX_InputType::AngularVelocity1DInput;
	}
	if (dynamic_cast<const FractionInput*>(&Input))
	{
		return EOpenPLX_InputType::FractionInput;
	}
	if (dynamic_cast<const Force1DInput*>(&Input))
	{
		return EOpenPLX_InputType::Force1DInput;
	}
	if (dynamic_cast<const LinearVelocity1DInput*>(&Input))
	{
		return EOpenPLX_InputType::LinearVelocity1DInput;
	}
	if (dynamic_cast<const Position1DInput*>(&Input))
	{
		return EOpenPLX_InputType::Position1DInput;
	}
	if (dynamic_cast<const Torque1DInput*>(&Input))
	{
		return EOpenPLX_InputType::Torque1DInput;
	}
	if (dynamic_cast<const ForceRangeInput*>(&Input))
	{
		return EOpenPLX_InputType::ForceRangeInput;
	}
	if (dynamic_cast<const TorqueRangeInput*>(&Input))
	{
		return EOpenPLX_InputType::TorqueRangeInput;
	}
	if (dynamic_cast<const AngularVelocity3DInput*>(&Input))
	{
		return EOpenPLX_InputType::AngularVelocity3DInput;
	}
	if (dynamic_cast<const LinearVelocity3DInput*>(&Input))
	{
		return EOpenPLX_InputType::LinearVelocity3DInput;
	}
	if (dynamic_cast<const IntInput*>(&Input))
	{
		return EOpenPLX_InputType::IntInput;
	}
	if (dynamic_cast<const TorqueConverterLockUpInput*>(&Input))
	{
		return EOpenPLX_InputType::TorqueConverterLockUpInput;
	}
	if (dynamic_cast<const EngageInput*>(&Input))
	{
		return EOpenPLX_InputType::EngageInput;
	}
	if (dynamic_cast<const ActivateInput*>(&Input))
	{
		return EOpenPLX_InputType::ActivateInput;
	}
	if (dynamic_cast<const EnableInteractionInput*>(&Input))
	{
		return EOpenPLX_InputType::EnableInteractionInput;
	}
	if (dynamic_cast<const BoolInput*>(&Input))
	{
		return EOpenPLX_InputType::BoolInput;
	}

	return EOpenPLX_InputType::Unsupported;
}

EOpenPLX_OutputType FPLXUtilitiesInternal::GetOutputType(
	const openplx::Physics::Signals::Output& Output)
{
	using namespace openplx::Physics::Signals;
	using namespace openplx::Physics3D::Signals;
	using namespace openplx::DriveTrain::Signals;

	if (dynamic_cast<const AutomaticClutchEngagementDurationOutput*>(&Output))
	{
		return EOpenPLX_OutputType::AutomaticClutchEngagementDurationOutput;
	}
	if (dynamic_cast<const AutomaticClutchDisengagementDurationOutput*>(&Output))
	{
		return EOpenPLX_OutputType::AutomaticClutchDisengagementDurationOutput;
	}
	if (dynamic_cast<const DurationOutput*>(&Output))
	{
		return EOpenPLX_OutputType::DurationOutput;
	}
	if (dynamic_cast<const MateConnector::Acceleration3DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::MateConnectorAcceleration3DOutput;
	}
	if (dynamic_cast<const AngleOutput*>(&Output))
	{
		return EOpenPLX_OutputType::AngleOutput;
	}
	if (dynamic_cast<const MateConnector::AngularAcceleration3DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::MateConnectorAngularAcceleration3DOutput;
	}
	if (dynamic_cast<const MateConnector::PositionOutput*>(&Output))
	{
		return EOpenPLX_OutputType::MateConnectorPositionOutput;
	}
	if (dynamic_cast<const MateConnector::RPYOutput*>(&Output))
	{
		return EOpenPLX_OutputType::MateConnectorRPYOutput;
	}
	if (dynamic_cast<const AngularVelocity1DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::AngularVelocity1DOutput;
	}
	if (dynamic_cast<const FractionOutput*>(&Output))
	{
		return EOpenPLX_OutputType::FractionOutput;
	}
	if (dynamic_cast<const Force1DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::Force1DOutput;
	}
	if (dynamic_cast<const LinearVelocity1DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::LinearVelocity1DOutput;
	}
	if (dynamic_cast<const MassOutput*>(&Output))
	{
		return EOpenPLX_OutputType::MassOutput;
	}
	if (dynamic_cast<const Position1DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::Position1DOutput;
	}
	if (dynamic_cast<const Position3DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::Position3DOutput;
	}
	if (dynamic_cast<const RatioOutput*>(&Output))
	{
		return EOpenPLX_OutputType::RatioOutput;
	}
	if (dynamic_cast<const RelativeVelocity1DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::RelativeVelocity1DOutput;
	}
	if (dynamic_cast<const RpmOutput*>(&Output))
	{
		return EOpenPLX_OutputType::RpmOutput;
	}
	if (dynamic_cast<const RPYOutput*>(&Output))
	{
		return EOpenPLX_OutputType::RPYOutput;
	}
	if (dynamic_cast<const openplx::Physics3D::Signals::Torque3DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::Torque3DOutput;
	}
	if (dynamic_cast<const Torque1DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::Torque1DOutput;
	}
	if (dynamic_cast<const TorqueConverterPumpTorqueOutput*>(&Output))
	{
		return EOpenPLX_OutputType::TorqueConverterPumpTorqueOutput;
	}
	if (dynamic_cast<const TorqueConverterTurbineTorqueOutput*>(&Output))
	{
		return EOpenPLX_OutputType::TorqueConverterTurbineTorqueOutput;
	}
	if (dynamic_cast<const ForceRangeOutput*>(&Output))
	{
		return EOpenPLX_OutputType::ForceRangeOutput;
	}
	if (dynamic_cast<const TorqueRangeOutput*>(&Output))
	{
		return EOpenPLX_OutputType::TorqueRangeOutput;
	}
	if (dynamic_cast<const AngularVelocity3DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::AngularVelocity3DOutput;
	}
	if (dynamic_cast<const Force3DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::Force3DOutput;
	}
	if (dynamic_cast<const LinearVelocity3DOutput*>(&Output))
	{
		return EOpenPLX_OutputType::LinearVelocity3DOutput;
	}
	if (dynamic_cast<const IntOutput*>(&Output))
	{
		return EOpenPLX_OutputType::IntOutput;
	}
	if (dynamic_cast<const TorqueConverterLockedUpOutput*>(&Output))
	{
		return EOpenPLX_OutputType::TorqueConverterLockedUpOutput;
	}
	if (dynamic_cast<const EngagedOutput*>(&Output))
	{
		return EOpenPLX_OutputType::EngagedOutput;
	}
	if (dynamic_cast<const ActivatedOutput*>(&Output))
	{
		return EOpenPLX_OutputType::ActivatedOutput;
	}
	if (dynamic_cast<const InteractionEnabledOutput*>(&Output))
	{
		return EOpenPLX_OutputType::InteractionEnabledOutput;
	}
	if (dynamic_cast<const BoolOutput*>(&Output))
	{
		return EOpenPLX_OutputType::BoolOutput;
	}

	return EOpenPLX_OutputType::Unsupported;
}

std::string FPLXUtilitiesInternal::BuildBundlePathsString(const TArray<FString>& Paths)
{
	std::string Result;
	for (int32 i = 0; i < Paths.Num(); ++i)
	{
		Result += ToStdString(Paths[i]);
		if (i < Paths.Num() - 1)
		{
			Result += ";";
		}
	}

	return Result;
}

std::unordered_set<openplx::Core::ObjectPtr> FPLXUtilitiesInternal::GetNestedObjectFields(
	openplx::Core::Object& Object)
{
	std::unordered_set<openplx::Core::ObjectPtr> ObjectFields;
	GetNestedObjectFields(Object, ObjectFields);
	return ObjectFields;
}

void FPLXUtilitiesInternal::GetNestedObjectFields(
	openplx::Core::Object& Object, std::unordered_set<openplx::Core::ObjectPtr>& Output)
{
	std::vector<openplx::Core::ObjectPtr> Fields = GetObjectFields(Object);
	for (auto& Field : Fields)
	{
		if (Field == nullptr)
			continue;
		if (Output.find(Field) != Output.end())
			continue;

		Output.insert(Field);
		GetNestedObjectFields(*Field, Output);
	}

	agxopenplx::freeContainerMemory(Fields);
}

std::vector<openplx::Core::ObjectPtr> FPLXUtilitiesInternal::GetObjectFields(
	openplx::Core::Object& Object)
{
	std::vector<openplx::Core::ObjectPtr> Result;
	if (auto System = dynamic_cast<openplx::Physics3D::System*>(&Object))
	{
		// See openplx::Physics3D::System::extractObjectFieldsTo.
		System->extractObjectFieldsTo(Result);
	}

	Object.extractObjectFieldsTo(Result);
	return Result;
}

TArray<FString> FPLXUtilitiesInternal::GetErrorStrings(const openplx::Errors& Errors)
{
	TArray<FString> ErrorStrs;
	std::vector<std::string> ErrorStrsPlx = agxopenplx::get_error_strings(Errors);

	for (auto& Err : ErrorStrsPlx)
	{
		ErrorStrs.Add(Convert(Err));
	}

	agxUtil::freeContainerMemory(ErrorStrsPlx);
	return ErrorStrs;
}

bool FPLXUtilitiesInternal::LogErrorsSafe(
	openplx::Errors&& Errors, const FString& ErrorMessagePostfix)
{
	if (Errors.size() > 0)
	{
		for (auto Err : GetErrorStrings(Errors))
		{
			UE_LOG(LogAGX, Error, TEXT("%s%s"), *ErrorMessagePostfix, *Err);
		}
		agxopenplx::freeContainerMemory(Errors);
		return true;
	}

	return false;
}

agxSDK::AssemblyRef FPLXUtilitiesInternal::MapRuntimeObjects(
	std::shared_ptr<openplx::Physics3D::System> System, FSimulationBarrier& Simulation,
	const FOpenPLXMappingBarriersCollection& Barriers)
{
	AGX_CHECK(System != nullptr);
	AGX_CHECK(Simulation.HasNative());
	if (System == nullptr)
	{
		UE_LOG(LogAGX, Warning, TEXT("MapRuntimeObjects: Got nullptr System."));
		return nullptr;
	}

	agxSDK::AssemblyRef Assembly = new agxSDK::Assembly();

	for (FRigidBodyBarrier* Body : Barriers.Bodies)
	{
		AGX_CHECK(Body->HasNative());
		auto BodyAGX = Body->GetNative()->Native;
		Assembly->add(BodyAGX);
	}

	// Wee need to keep track of Constraints already handled, because the DriveTrainMapper below may
	// create new Constraints that we need to add to the Simulation (and Assembly).
	agx::ConstraintRefSetVector OldConstraintsAGX;
	for (FConstraintBarrier* Constraint : Barriers.Constraints)
	{
		AGX_CHECK(Constraint->HasNative());
		auto ConstraintAGX = Constraint->GetNative()->Native;
		Assembly->add(ConstraintAGX);
		OldConstraintsAGX.push_back(ConstraintAGX);
	}

	for (FObserverFrameBarrier* Frame : Barriers.ObserverFrames)
	{
		AGX_CHECK(Frame->HasNative());
		auto FrameAGX = Frame->GetNative()->Native;
		Assembly->add(FrameAGX);
	}

	for (FSteeringBarrier* Steering : Barriers.Steerings)
	{
		AGX_CHECK(Steering->HasNative());
		auto SteeringAGX = Steering->GetNative()->Native;
		Assembly->add(SteeringAGX);
	}

	// OpenPLX OutputSignalListener requires the assembly to contain a PowerLine with a
	// certain name. This is the PowerLine we will use to map the OpenPLX DriveTrain.
	agxPowerLine::PowerLineRef RequiredPowerLine = new agxPowerLine::PowerLine();
	RequiredPowerLine->setName(agx::Name(GetDefaultPowerLineName()));
	Assembly->add(RequiredPowerLine);

	// Map DriveTrain.
	auto ErrorReporter = std::make_shared<openplx::ErrorReporter>();

	auto AgxObjectMap = agxopenplx::AgxObjectMap::create(
		Assembly, nullptr, nullptr, agxopenplx::AgxObjectMapMode::Name);

	// The DriveTrainMapper will put any DriveTrain object into RequiredPowerLine, and may create
	// new Constraints, which can be fetched via DriveTrainMapper.getMappedConstraints() (handled
	// below). It does not create other things that we have to add explicitly to the Assembly or
	// Simulation.
	agxopenplx::OpenPlxDriveTrainMapper DriveTrainMapper(ErrorReporter, AgxObjectMap);
	DriveTrainMapper.mapDriveTrainIntoPowerLine(System, RequiredPowerLine);

	if (ErrorReporter->getErrorCount() > 0)
	{
		for (auto Err : FPLXUtilitiesInternal::GetErrorStrings(ErrorReporter->getErrors()))
		{
			UE_LOG(LogAGX, Error, TEXT("MapRuntimeObjects got error: %s"), *Err);
		}
	}

	Simulation.GetNative()->Native->add(RequiredPowerLine);

	for (auto& [Object, Constraint] : DriveTrainMapper.getMappedConstraints())
	{
		if (Constraint != nullptr && !OldConstraintsAGX.contains(Constraint.get()))
		{
			Simulation.GetNative()->Native->add(Constraint.get());
			Assembly->add(Constraint.get());
		}
	}

	return Assembly;
}

std::string FPLXUtilitiesInternal::GetDefaultPowerLineName()
{
	return "OpenPlxPowerLine";
}
