// Copyright 2026, Algoryx Simulation AB.

#pragma once

// AGX Dynamics for Unreal includes.
#include "Terrain/TerrainHeightFetcherBase.h"

// Unreal Engine includes.
#include "CoreMinimal.h"

class AAGX_Terrain;

class FAGX_TerrainHeightFetcher : public FTerrainHeightFetcherBase
{
public:
	virtual bool FetchHeights(
		const FVector& WorldPosStart, int32 VertsX, int32 VertsY,
		TArray<float>& OutHeights) const override;

	void SetTerrain(AAGX_Terrain* Terrain);
	AAGX_Terrain* GetTerrain() const;

private:
	AAGX_Terrain* Terrain = nullptr;
};
