// Copyright 2026, Algoryx Simulation AB.

#pragma once

// Unreal Engine includes.
#include "CoreMinimal.h"
#include "IDetailCustomization.h"

class IDetailLayoutBuilder;
class IDetailCategoryBuilder;

class AGXUNREALEDITOR_API FAGX_HeightFieldBoundsComponentCustomization : public IDetailCustomization
{
public:
	static TSharedRef<IDetailCustomization> MakeInstance();

	virtual void CustomizeDetails(IDetailLayoutBuilder& InDetailBuilder) override;
};
