.. include:: definitions.rstinc ============================= Physical Quantities and Units ============================= Below is a table showing the units used to express different physical quantities within |AGXUnreal|. .. csv-table:: :align: center :widths: 3, 3 :header: "Quantity", "Unit" "**Acceleration**", ":math:`cm/s^2`" "**Angle**", ":math:`deg`" "**Angular velocity**", ":math:`deg/s`" "**Angular acceleration**", ":math:`deg/s^2`" "**Cohesion**", ":math:`Pa`" "**Compliance (rotational)**", ":math:`rad/Nm`" "**Compliance (translational)**", ":math:`m/N`" "**Damping, Spook***", ":math:`s`" "**Damping (rotational)**", ":math:`Nms/rad`" "**Damping (translational)**", ":math:`Ns/m`" "**Density**", ":math:`kg/m^3`" "**Electric potential**", ":math:`V`" "**Electric resistance**", ":math:`Ohm`" "**Force**", ":math:`N`" "**Length**", ":math:`cm`" "**Mass**", ":math:`kg`" "**Moment of inertia**", ":math:`kg m^2`" "**Pressure**", ":math:`Pa`" "**Speed**", ":math:`cm/s`" "**Stiffness (rotational)**", ":math:`Nm/rad`" "**Stiffness (translational)**", ":math:`N/m`" "**Torque**", ":math:`Nm`" "**Young's Modulus**", ":math:`Pa`" Spook damping is the damping used in AGX Dynamics and is the time in seconds a constraint have to fulfill its violation. Generally, the unit of a certain property can also be seen in the Unreal Editor in the tooltip text. This is displayed by hovering the mouse cursor over the property of interest. .. figure:: images/editor/editor_tooltip_unit.jpg :alt: Using tooltip to see the physical unit. :target: _images/editor_tooltip_unit.jpg The physical unit can be seen in the tooltip text.