<Kernel name="AllocateCellContents" dispatch="serial">
  <Parameter.Array name="@SortedCells" type="UInt:32bit" mode="WRITE"/>
  <Parameter.EntityData name="@Cell" type="Cell" read="collisionObjects" write="collisionObjects"/>
  <Parameter.Array name="@InfiniteGeometries" type="UInt:32bit" mode="READ"/>
  <Parameter.Pointer name="collisionObjectStorage" bind="@CollisionObject" type="agxData::EntityStorage"/>
</Kernel>
