<Entity name="OrientedGeometryBound">
  <Attribute.Scalar name="geometry" type="Physics.GeometryPtr"/>
  <Attribute.Scalar name="localBound" type="Bound3"/>
  
  <!-- Oriented bound can not be explicitly 32 bit due to precision issues (specifically objects far away from origin) -->
  <Attribute.Scalar name="halfExtents" type="Vec3"/>
  <Attribute.Scalar name="invTransform" type="AffineMatrix4x4"/>
</Entity>
