<Kernel name="SortTriangles" dispatch="serial">
	<Parameter.Array name="cameraDistanceBuffer" type="Real" mode="READ" bind="@Triangle.cameraDistance"/>
	
	<Parameter.Array name="triangleIndicesBuffer" type="UInt:32bit" mode="WRITE" bind="@Triangle.indices"/>
  <!-- <Parameter.Array name="triangleColors" type="Vec4:32bit" mode="WRITE" bind="@Triangle.colors"/> -->
</Kernel>
