using UnityEditor;

namespace AGXUnityEditor.Editors
{
  [CustomEditor( typeof( AGXUnity.Sensor.LidarSurfaceMaterialGgxAndOrenNayar ) )]
  [CanEditMultipleObjects]
  public class AGXUnitySensorLidarSurfaceMaterialGgxAndOrenNayarEditor : InspectorEditor
  { }
}
