using AGXUnity;

public class DeformerSingleton : UniqueGameObject<DeformerSingleton>
{
  public agxUtil.ParallelTrimeshDeformer Native { get; private set; }

  protected override bool Initialize()
  {
    Native = new agxUtil.ParallelTrimeshDeformer();
    GetSimulation().add( Native );
    return true;
  }
}
