HeavyLoad is Physics3D.Bodies.RigidBody:
    inertia.mass: 1000
    sphere is Physics3D.Geometries.Sphere:
        radius: 0.5
    sphere_visual is Visuals.Geometries.Sphere:
        radius: sphere.radius
    connector is Physics3D.Interactions.MateConnector:
        position.x: -sphere.radius - rope_visual.height
        main_axis: Definitions.ModelPlaneNormal
        normal: Definitions.ZeroAngleNormal
    rope_visual is Visuals.Geometries.Cylinder:
        radius: 0.01
        height: 0.5
        local_transform.position.x: -sphere.radius - rope_visual.height * 0.5
        local_transform.rotation: Math.Quat.angle_axis(Math.PI*0.5, Math.Vec3.Z_AXIS())
