# Main scene setup, including box truck, ground plane
Scene is Physics3D.System:
    ground is BoxTruck.Assets.Components.GroundPlane  # Ground plane for the truck to drive on
    wheel_ground_friction is BoxTruck.Properties.WheelGroundFrictionModel  # Add friction model to the truck

    # Add a few cones to the scene
    cone_a is TrafficCone.Variants.Base:
        local_transform:
            position: Math.Vec3.from_xyz(-10.0, -2.0, 0.1)
    cone_b is TrafficCone.Variants.Base:
        local_transform:
            position: Math.Vec3.from_xyz(-10.0, 0.0, 0.1)
    cone_c is TrafficCone.Variants.Base:
        local_transform:
            position: Math.Vec3.from_xyz(-10.0, 2.0, 0.1)

    box_truck is BoxTruck.Variants.Lidar
