BeachBuggyFullDrivetrainScene is Physics3D.System:
    floor is Physics3D.Bodies.RigidBody:
        geometry is Physics3D.Geometries.Box:
            size: Math.Vec3.from_xyz(10.0, 10.0, 0.5)
        is_dynamic: false
        visual is Visuals.Geometries.Box:
            size: Math.Vec3.from_xyz(10.0, 10.0, 0.5)
        kinematics.local_transform.position: Math.Vec3.from_xyz(0, 0.0, -1.0)
    beach_buggy is BeachBuggy.Variants.Drivetrain:
        drivetrain:
            differential_front:
                locked_up: true
            differential_rear:
                locked_up: true

            gear_box.initial_gear: 0

